(Feat) Add Build

This commit is contained in:
2026-07-22 12:56:13 +02:00
parent 3657b870d8
commit 0052b0d98e
244 changed files with 35752 additions and 3112 deletions
+4 -5
View File
@@ -6,17 +6,16 @@ namespace Ashwild.UI
/// <summary>
/// Classifies how a panel affects gameplay when open, so a UI manager can apply the right
/// side effects: Default = plain menu panel, Pause = freezes the world / raises GamePaused,
/// Inventory = a local UI window where the world keeps running, Build = the construction
/// menu, an inventory-like window that locks input and shows the cursor but never pauses,
/// Chest = the storage window (inventory + chest), the same kind of local, non-pausing window.
/// Inventory = a local UI window where the world keeps running (a chest reuses this same window
/// in "chest mode"), Build = the construction menu, an inventory-like window that locks input and
/// shows the cursor but never pauses.
/// </summary>
public enum PanelKind
{
Default,
Pause,
Inventory,
Build,
Chest
Build
}
[RequireComponent(typeof(CanvasGroup))]