Cozy Wather + buld systeme
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor;
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using UnityEditor.UIElements;
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namespace DistantLands.Cozy.EditorScripts
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{
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public static class Branding
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{
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public static Color red = new Color(0.937f, 0.278f, 0.435f, 1f);
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public static Color deepRed = new Color(0.937f, 0.178f, 0.235f, 1f);
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public static Color yellow = new Color(1.0f, 0.820f, 0.400f, 1f);
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public static Color orange = new Color(1.0f, 0.620f, 0.305f, 1f);
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public static Color green = new Color(0.024f, 0.839f, 0.627f, 1f);
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public static Color blue = new Color(0.265f, 0.665f, 0.902f, 1f);
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public static Color deepBlue = new Color(0.0f, 0.435f, 0.829f, 1f);
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public static Color purple = new Color(0.392f, 0.314f, 0.471f, 1f);
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public static Color charcoal = new Color(0.149f, 0.329f, 0.486f, 1f);
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public static Color white = new Color(0.853f, 0.853f, 0.853f, 1f);
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public static Color whiteAccent = new Color(1f, 1f, 1f, 0.25f);
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public static Color lightGreyAccent = new Color(1f, 1f, 1f, 0.1f);
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public static Color darkGreyAccent = new Color(0f, 0f, 0f, 0.1f);
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public static Color darkAccent = new Color(0f, 0f, 0f, 0.25f);
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}
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public static class UtilityUI
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{
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public static void DynamicShowControl(VisualElement element)
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{
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}
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}
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}
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