Cozy Wather + buld systeme
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// Distant Lands 2025
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// COZY: Stylized Weather 3
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// All code included in this file is protected under the Unity Asset Store Eula
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy.Data
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{
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[System.Serializable]
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[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Event FX", order = 361)]
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public class EventFX : FXProfile
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{
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public CozyEventModule events;
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public bool isPlaying;
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public delegate void OnCall();
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public event OnCall onCall;
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public void RaiseOnCall()
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{
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onCall?.Invoke();
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}
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public delegate void OnEnd();
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public event OnEnd onEnd;
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public void RaiseOnEnd()
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{
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onEnd?.Invoke();
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}
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public void PlayEffect()
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{
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if (!isPlaying)
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{
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isPlaying = true;
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onCall?.Invoke();
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}
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}
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public override void PlayEffect(float weight)
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{
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if (weight > 0.5f)
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PlayEffect();
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else
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StopEffect();
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}
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public void StopEffect()
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{
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if (isPlaying)
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{
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isPlaying = false;
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onEnd?.Invoke();
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}
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}
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public override bool InitializeEffect(CozyWeather weather)
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{
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base.InitializeEffect(weather);
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if (!weatherSphere.GetModule<CozyEventModule>())
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return false;
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events = weatherSphere.GetModule<CozyEventModule>();
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return true;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(EventFX))]
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[CanEditMultipleObjects]
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public class E_EventFX : E_FXProfile
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{
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.HelpBox("No other properties to adjust! Set events in the Cozy Event Module!", MessageType.Info);
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serializedObject.ApplyModifiedProperties();
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}
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public override void RenderInWindow(Rect pos)
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{
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}
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public override float GetLineHeight()
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{
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return 0;
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}
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}
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#endif
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}
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