Cozy Wather + buld systeme
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// Distant Lands 2025
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// COZY: Stylized Weather 3
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// All code included in this file is protected under the Unity Asset Store Eula
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using UnityEngine;
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using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy.Data
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{
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[System.Serializable]
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[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Multi FX", order = 361)]
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public class MultiFXProfile : FXProfile
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{
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public CozyWeather weather;
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[System.Serializable]
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public class MultiFXType
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{
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public FXProfile FX;
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public ChanceEffector intensityCurve;
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}
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[MultiAudio]
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public List<MultiFXType> multiFX;
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[MultiAudio]
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public MultiFXType test;
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public override void PlayEffect(float weight)
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{
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if (weather == null)
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weather = CozyWeather.instance;
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foreach (MultiFXType i in multiFX)
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{
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i.FX.PlayEffect(i.intensityCurve.GetChance(weather) * weight);
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}
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}
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public override bool InitializeEffect(CozyWeather weather)
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{
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base.InitializeEffect(weather);
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foreach (MultiFXType i in multiFX)
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{
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i.FX.InitializeEffect(weatherSphere);
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}
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return true;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(MultiFXProfile))]
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[CanEditMultipleObjects]
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public class E_MultiFXProfile : E_FXProfile
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{
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void OnEnable()
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{
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}
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public override void RenderInWindow(Rect pos)
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{
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float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
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serializedObject.Update();
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EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("multiFX"), true);
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serializedObject.ApplyModifiedProperties();
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}
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public override float GetLineHeight()
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{
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return 1 + (serializedObject.FindProperty("multiFX").isExpanded ? (serializedObject.FindProperty("multiFX").arraySize * 2) + 1 : 0);
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("multiFX"));
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serializedObject.ApplyModifiedProperties();
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}
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}
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#endif
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}
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