Cozy Wather + buld systeme
This commit is contained in:
@@ -0,0 +1,125 @@
|
||||
// Distant Lands 2025
|
||||
// COZY: Stylized Weather 3
|
||||
// All code included in this file is protected under the Unity Asset Store Eula
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
namespace DistantLands.Cozy.Data
|
||||
{
|
||||
[System.Serializable]
|
||||
[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Particle FX", order = 361)]
|
||||
public class ParticleFX : FXProfile
|
||||
{
|
||||
|
||||
public CozyParticles particleSystem;
|
||||
private CozyParticles runtimeRef;
|
||||
public bool autoScale;
|
||||
|
||||
public override void PlayEffect(float intensity)
|
||||
{
|
||||
if (!runtimeRef)
|
||||
if (InitializeEffect(weatherSphere) == false)
|
||||
return;
|
||||
|
||||
if (autoScale)
|
||||
runtimeRef.transform.localScale = weatherSphere.transform.GetChild(0).localScale;
|
||||
|
||||
if (intensity == 0)
|
||||
{
|
||||
runtimeRef.Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
runtimeRef.Play(transitionTimeModifier.Evaluate(intensity));
|
||||
|
||||
}
|
||||
|
||||
public override bool InitializeEffect(CozyWeather weather)
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
return false;
|
||||
|
||||
base.InitializeEffect(weather);
|
||||
|
||||
if (runtimeRef == null)
|
||||
{
|
||||
runtimeRef = weatherSphere.GetFXRuntimeRef<CozyParticles>(name);
|
||||
if (runtimeRef)
|
||||
return true;
|
||||
|
||||
runtimeRef = Instantiate(particleSystem).GetComponent<CozyParticles>();
|
||||
|
||||
runtimeRef.gameObject.name = name;
|
||||
runtimeRef.transform.parent = weatherSphere.particleFXParent;
|
||||
runtimeRef.transform.localPosition = Vector3.zero;
|
||||
runtimeRef.transform.localRotation = Quaternion.identity;
|
||||
|
||||
runtimeRef.SetupTriggers();
|
||||
if (autoScale)
|
||||
runtimeRef.transform.localScale *= weatherSphere.transform.GetChild(0).localScale.x;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(ParticleFX))]
|
||||
[CanEditMultipleObjects]
|
||||
public class E_ParticleFX : E_FXProfile
|
||||
{
|
||||
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("particleSystem"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("autoScale"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier"));
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
}
|
||||
|
||||
public override void RenderInWindow(Rect pos)
|
||||
{
|
||||
|
||||
float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||
var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
|
||||
var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
|
||||
var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
|
||||
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("particleSystem"));
|
||||
EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("autoScale"));
|
||||
EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("transitionTimeModifier"));
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
public override float GetLineHeight()
|
||||
{
|
||||
|
||||
return 3;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user