Cozy Wather + buld systeme
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DistantLands.Cozy
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{
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[ExecuteAlways]
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public class CozySetMoonDirection : MonoBehaviour
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{
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CozyWeather weatherSphere;
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// Update is called once per frame
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void Update()
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{
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if (weatherSphere == null)
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weatherSphere = CozyWeather.instance;
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weatherSphere.moonDirection = -transform.forward;
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Shader.SetGlobalVector("CZY_MoonDirection", -transform.forward);
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}
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}
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}
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