Cozy Wather + buld systeme
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Linq;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy
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{
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public static class EditorUtilities
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{
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public static T[] GetAllInstances<T>() where T : ScriptableObject
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{
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#if UNITY_EDITOR
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string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name); //FindAssets uses tags check documentation for more info
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T[] a = new T[guids.Length];
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for (int i = 0; i < guids.Length; i++) //probably could get optimized
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{
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string path = AssetDatabase.GUIDToAssetPath(guids[i]);
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a[i] = AssetDatabase.LoadAssetAtPath<T>(path);
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}
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return a;
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#else
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return null;
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#endif
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}
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#if UNITY_EDITOR
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public static GUIStyle FoldoutStyle => new GUIStyle(EditorStyles.toolbarButton)
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{
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fontStyle = FontStyle.Bold,
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fontSize = 12,
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padding = new RectOffset(15, 0, 0, 0),
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alignment = TextAnchor.MiddleLeft,
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margin = new RectOffset(5, 10, 5, 5),
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fixedHeight = 30,
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stretchWidth = true
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// normal = new GUIStyleState()
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// {
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// scaledBackgrounds = EditorStyles.toolbarButton.onNormal.scaledBackgrounds
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// }
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};
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#endif
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public static List<Type> ResetModuleList()
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{
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List<Type> listOfMods = (
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from domainAssembly in AppDomain.CurrentDomain.GetAssemblies()
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from type in domainAssembly.GetTypes()
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where typeof(CozyModule).IsAssignableFrom(type)
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select type).ToList();
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return listOfMods;
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}
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public static List<Type> ResetBiomeModulesList()
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{
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List<Type> listOfMods = (
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from domainAssembly in AppDomain.CurrentDomain.GetAssemblies()
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from type in domainAssembly.GetTypes()
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where typeof(CozyModule).IsAssignableFrom(type) && type.GetInterfaces().Any(i => i == typeof(ICozyBiomeModule))
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select type).ToList();
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return listOfMods;
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}
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}
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}
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