Cozy Wather + buld systeme
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using System.Linq;
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using System.Collections.Generic;
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using DistantLands.Cozy.Data;
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namespace DistantLands.Cozy.EditorScripts
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{
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[CustomEditor(typeof(LinkModule))]
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public class CozyLinkModuleEditor : CozyModuleEditor
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{
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LinkModule module;
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public override ModuleCategory Category => ModuleCategory.integration;
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public override string ModuleTitle => "Link";
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public override string ModuleSubtitle => "Multiplayer Module";
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public override string ModuleTooltip => "Manage multiplayer integrations with a number of server/client multiplayer solutions.";
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public Button IntegrationSelection => root.Q<Button>("integration-selection");
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public Label SelectedIntegration => root.Q<Label>("selected-integration");
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Button widget;
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VisualElement root;
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void OnEnable()
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{
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if (!target)
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return;
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module = (LinkModule)target;
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}
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public override Button DisplayWidget()
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{
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widget = SmallWidget();
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Label status = widget.Q<Label>("dynamic-status");
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status.style.fontSize = 8;
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status.text = LinkModule.SelectedIntegrationName;
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return widget;
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}
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public override VisualElement DisplayUI()
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{
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root = new VisualElement();
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VisualTreeAsset asset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
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"Packages/com.distantlands.cozy.link/Editor/UI/UXML/link-module-editor.uxml"
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);
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root.Bind(serializedObject);
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asset.CloneTree(root);
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SelectedIntegration.text = LinkModule.SelectedIntegrationName;
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IntegrationSelection.RegisterCallback((ClickEvent evt) =>
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{
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LinkIntegrations.Init();
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});
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return root;
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}
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public override void OpenDocumentationURL()
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{
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Application.OpenURL("https://distant-lands.gitbook.io/cozy-stylized-weather-documentation/how-it-works/modules/link-module");
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}
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}
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}
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