Cozy Wather + buld systeme
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#if LINK_MIRROR
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using System.Collections.Generic;
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using Mirror;
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using UnityEngine;
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namespace DistantLands.Cozy
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{
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public class MirrorView : NetworkBehaviour
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{
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[SyncVar]
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[HideInInspector]
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public float time;
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[SyncVar]
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[HideInInspector]
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public float serverTime;
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[HideInInspector]
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[SyncVar]
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public int day;
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[HideInInspector]
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[SyncVar]
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public int year;
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[HideInInspector]
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[SyncVar]
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public int ambience;
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[HideInInspector]
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[SyncVar]
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public string weatherCacheString;
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[HideInInspector]
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[SyncVar]
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public string weatherValuesString;
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public bool isMaster { get { return isServer; } }
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}
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}
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#endif
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