(Feat) Laoding Screen
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 10.700012}
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m_SizeDelta: {x: 1002.2675, y: 48.2691}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &1871988011
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: feb013a4b4d550142ae6612c1e7cb53f, type: 3}
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m_Type: 1
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m_FillCenter: 1
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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--- !u!222 &1871988012
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1871988009}
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--- !u!1 &1872329594 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3552718611955523198, guid: 56f986943fa82864394e61d72414fd0a, type: 3}
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@@ -343112,7 +343126,7 @@ RectTransform:
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m_Children:
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m_AnchorMin: {x: 0, y: 0}
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@@ -343181,7 +343195,7 @@ Canvas:
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m_AdditionalShaderChannelsFlag: 25
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Ashwild.UI.LoadingScreen
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quoteLabel: {fileID: 369762701}
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quoteLabel: {fileID: 0}
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quotes: {fileID: 0}
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fadeInDuration: 0.35
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fadeOutDuration: 0.5
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@@ -343205,6 +343219,12 @@ MonoBehaviour:
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settleDelay: 0.75
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quoteDuration: 4
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quoteFadeDuration: 0.4
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progressFill: {fileID: 792228876}
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percentLabel: {fileID: 0}
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fillDuration: 8
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fillCap: 0.9
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fillCompleteDuration: 0.35
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fillEase: 3
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--- !u!225 &1978709210
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CanvasGroup:
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m_ObjectHideFlags: 0
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Binary file not shown.
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using DG.Tweening;
|
||||
using Ashwild.Player;
|
||||
@@ -55,6 +56,30 @@ namespace Ashwild.UI
|
||||
[Tooltip("Cross-fade duration when swapping one quote for the next.")]
|
||||
[SerializeField] private float quoteFadeDuration = 0.4f;
|
||||
|
||||
[Header("Progress Bar")]
|
||||
[Tooltip("Filled Image (Image Type = Filled) that fills as a loading-percentage indicator. " +
|
||||
"Optional — leave unassigned to disable the bar entirely.")]
|
||||
[SerializeField] private Image progressFill;
|
||||
|
||||
[Tooltip("Optional label that mirrors the slider as a whole-number percentage (e.g. \"42%\").")]
|
||||
[SerializeField] private TextMeshProUGUI percentLabel;
|
||||
|
||||
[Tooltip("Time the bar takes to ramp from empty to the fill cap while the network load runs. " +
|
||||
"The load has no real progress signal, so the bar fills steadily toward the cap and " +
|
||||
"only completes to 100% once the ready signal arrives.")]
|
||||
[SerializeField] private float fillDuration = 8f;
|
||||
|
||||
[Tooltip("Value (0–1) the ramp stalls at while loading, leaving headroom so the bar never sits " +
|
||||
"at 100% before the scene is actually ready.")]
|
||||
[Range(0f, 1f)]
|
||||
[SerializeField] private float fillCap = 0.9f;
|
||||
|
||||
[Tooltip("Time the bar takes to rush from the cap to 100% once the ready signal arrives, played " +
|
||||
"during the curtain's hold before it fades out.")]
|
||||
[SerializeField] private float fillCompleteDuration = 0.35f;
|
||||
|
||||
[SerializeField] private Ease fillEase = Ease.OutSine;
|
||||
|
||||
#endregion
|
||||
|
||||
#region State
|
||||
@@ -90,6 +115,7 @@ namespace Ashwild.UI
|
||||
|
||||
private Tween curtainTween;
|
||||
private Sequence quoteSequence;
|
||||
private Tween progressTween;
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -156,6 +182,7 @@ namespace Ashwild.UI
|
||||
{
|
||||
curtainTween?.Kill();
|
||||
quoteSequence?.Kill();
|
||||
progressTween?.Kill();
|
||||
if (instance == this) instance = null;
|
||||
}
|
||||
|
||||
@@ -255,6 +282,7 @@ namespace Ashwild.UI
|
||||
|
||||
ShowNextQuote(instant: true);
|
||||
StartQuoteCycle();
|
||||
StartProgress();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -271,6 +299,8 @@ namespace Ashwild.UI
|
||||
float elapsed = Time.unscaledTime - shownAt;
|
||||
float delay = Mathf.Max(settleDelay, minimumDisplayTime - elapsed);
|
||||
|
||||
CompleteProgress();
|
||||
|
||||
curtainTween?.Kill();
|
||||
curtainTween = canvasGroup.DOFade(0f, fadeOutDuration)
|
||||
.SetDelay(delay)
|
||||
@@ -286,6 +316,53 @@ namespace Ashwild.UI
|
||||
|
||||
#endregion
|
||||
|
||||
#region Progress Bar
|
||||
|
||||
/// <summary>
|
||||
/// Resets the bar to empty and starts the steady ramp toward <see cref="fillCap"/> over
|
||||
/// <see cref="fillDuration"/>. The network load exposes no real progress, so this is a paced
|
||||
/// estimate that deliberately stops short of full — <see cref="CompleteProgress"/> finishes it
|
||||
/// once the scene is genuinely ready. Runs on unscaled time so it keeps moving while the load
|
||||
/// freezes the timescale. No-op when no slider is assigned.
|
||||
/// </summary>
|
||||
private void StartProgress()
|
||||
{
|
||||
if (progressFill == null) return;
|
||||
|
||||
progressTween?.Kill();
|
||||
SetProgress(0f);
|
||||
|
||||
progressTween = DOTween.To(SetProgress, 0f, fillCap, fillDuration)
|
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.SetEase(fillEase)
|
||||
.SetUpdate(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rushes the bar from wherever the ramp stalled up to 100%, played during the curtain's hold
|
||||
/// before it fades out so the bar reads as a completed load. No-op when no slider is assigned.
|
||||
/// </summary>
|
||||
private void CompleteProgress()
|
||||
{
|
||||
if (progressFill == null) return;
|
||||
|
||||
progressTween?.Kill();
|
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progressTween = DOTween.To(SetProgress, progressFill.fillAmount, 1f, fillCompleteDuration)
|
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.SetEase(Ease.OutSine)
|
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.SetUpdate(true);
|
||||
}
|
||||
|
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/// <summary>
|
||||
/// Writes a 0–1 value to the filled image's fillAmount and mirrors it onto the optional
|
||||
/// percentage label.
|
||||
/// </summary>
|
||||
private void SetProgress(float value)
|
||||
{
|
||||
if (progressFill != null) progressFill.fillAmount = value;
|
||||
if (percentLabel != null) percentLabel.text = $"{Mathf.RoundToInt(value * 100f)}%";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Quotes
|
||||
|
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/// <summary>
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@@ -13,11 +13,6 @@ MonoBehaviour:
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m_Name: NewPlaylist
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m_EditorClassIdentifier: Assembly-CSharp::MusicPlaylist
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tracks:
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- {fileID: 8300000, guid: ed8784121c5796a4fb11c695db0bcae1, type: 3}
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Reference in New Issue
Block a user