(Update) Clean Projet

This commit is contained in:
2026-06-24 14:38:51 +02:00
parent 48588ccfed
commit ef01552268
2629 changed files with 1523 additions and 430219 deletions
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// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
#ifndef PROJECTION_UTILS_INCLUDED
#define PROJECTION_UTILS_INCLUDED
//Position, relative to rendering bounds (normalized 0-1)
float2 WorldToProjectionUV(float3 positionWS, float2 origin, float size)
{
return (positionWS.xz - origin.xy) / size;
}
float ProjectionEdgeMask(float3 positionWS, float2 origin, float size, float blendDistance)
{
const float extents = (size * 0.499);
//Shift to origin
positionWS = positionWS - extents;
const float2 boundsMin = origin.xy - extents;
const float2 boundsMax = origin.xy + extents;
float2 weightDir = min(positionWS.xz - boundsMin, boundsMax - positionWS.xz) / blendDistance;
return saturate(min(weightDir.x, weightDir.y));
}
#endif