(Feat) Add Remove Building
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@@ -200,10 +200,12 @@ namespace Ashwild.Player
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WireButton(playerMap, "Crouch", PlayerEvents.RaiseCrouchPressed);
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WireButton(playerMap, "Attack", PlayerEvents.RaiseAttackPressed);
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WireButton(playerMap, "SecondaryUse", PlayerEvents.RaiseSecondaryUsePressed);
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WireHold(playerMap, "SecondaryUse", PlayerEvents.RaiseSecondaryUseHeld);
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WireButton(playerMap, "Interact", PlayerEvents.RaiseInteractPressed);
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WireButton(playerMap, "Drop", PlayerEvents.RaiseDropPressed);
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WireButton(playerMap, "Inventory", PlayerEvents.RaiseInventoryTogglePressed);
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WireScrollY(playerMap, "HotbarScroll", PlayerEvents.RaiseHotbarScroll);
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WireButton(playerMap, "BuildRotate", PlayerEvents.RaiseBuildRotatePressed);
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for (int i = 0; i < 10; i++)
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{
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