(Feat) add crafting discovery + notification + inventory tool tips

This commit is contained in:
2026-07-09 17:44:52 +02:00
parent c6830fa7a4
commit faa061cced
454 changed files with 2445 additions and 229 deletions
@@ -0,0 +1,43 @@
using UnityEngine;
namespace Ashwild.Inventory
{
/// <summary>
/// The view payload for the hover description panel: exactly what the panel renders (icon,
/// name, description, and an optional duration/uses bar), nothing more. The inventory manager
/// builds one of these from a hovered slot and pushes it into the view, so the panel never
/// touches ItemData or the inventory model — it just draws what it is handed.
/// </summary>
public readonly struct ItemDescriptionView
{
public readonly Sprite Icon;
public readonly string Name;
public readonly string Description;
/// <summary>
/// Whether the hovered item tracks uses/durability and should show its duration bar.
/// </summary>
public readonly bool HasDuration;
/// <summary>
/// Remaining uses as a 0..1 fill for the bar's Filled image.
/// </summary>
public readonly float DurationFill;
/// <summary>
/// The remaining/max label drawn over the bar, e.g. "3 / 5".
/// </summary>
public readonly string DurationText;
public ItemDescriptionView(Sprite icon, string name, string description,
bool hasDuration, float durationFill, string durationText)
{
Icon = icon;
Name = name;
Description = description;
HasDuration = hasDuration;
DurationFill = durationFill;
DurationText = durationText;
}
}
}