(Feat) add crafting discovery + notification + inventory tool tips
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@@ -19,6 +19,7 @@ namespace Ashwild.UI
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private int totalQuantity;
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private float hideTimer;
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private bool isHiding;
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private bool isDiscovery;
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private Tweener fadeTween;
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private Tweener slideTween;
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@@ -30,6 +31,9 @@ namespace Ashwild.UI
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// A notification is either a gain (+) or a loss (-); merging only happens within the same direction.
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public bool IsGain => totalQuantity >= 0;
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// A discovery notification (icon + name + "NEW" badge) never merges with a gain/loss one.
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public bool IsDiscovery => isDiscovery;
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public void Initialize(ItemData item, int signedQuantity, Color numberColor, float displayDuration, float slideInDuration, Ease slideInEase)
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{
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itemData = item;
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@@ -49,6 +53,34 @@ namespace Ashwild.UI
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fadeTween = canvasGroup.DOFade(1f, slideInDuration).SetEase(Ease.OutQuad);
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}
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/// <summary>
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/// Sets up a discovery notification: an icon and name (of the unlocked recipe) with a fixed
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/// badge (e.g. "NEW") in the number slot, tinted with the caller-chosen colour. It carries no
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/// quantity and never merges, so it reads as a one-time "recipe unlocked" cue.
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/// </summary>
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public void InitializeDiscovery(Sprite icon, string displayName, string badgeText, Color badgeColor, float displayDuration, float slideInDuration)
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{
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itemData = null;
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isDiscovery = true;
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hideTimer = displayDuration;
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isHiding = false;
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if (iconImage != null)
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iconImage.sprite = icon;
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if (labelText != null)
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labelText.text = displayName;
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if (numberText != null)
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{
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numberText.text = badgeText;
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numberText.color = badgeColor;
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}
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canvasGroup.alpha = 0f;
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fadeTween = canvasGroup.DOFade(1f, slideInDuration).SetEase(Ease.OutQuad);
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}
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public void AddQuantity(int signedAmount, float displayDuration)
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{
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totalQuantity += signedAmount;
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@@ -30,6 +30,11 @@ namespace Ashwild.UI
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[SerializeField] private Color gainColor = new Color(0.45f, 1f, 0.45f); // picked up / added
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[SerializeField] private Color lossColor = new Color(1f, 0.45f, 0.45f); // dropped / consumed
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[Header("Discovery")]
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[Tooltip("Badge shown in the number slot when a new item/recipe is discovered.")]
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[SerializeField] private string discoveryLabel = "NEW";
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[SerializeField] private Color discoveryColor = new Color(1f, 0.85f, 0.3f);
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private readonly List<NotificationItemUI> activeNotifications = new List<NotificationItemUI>();
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private void OnEnable()
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@@ -37,6 +42,7 @@ namespace Ashwild.UI
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PlayerEvents.ItemAdded += OnItemAdded;
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PlayerEvents.ItemDropped += OnItemDropped;
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PlayerEvents.ItemConsumed += OnItemConsumed;
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PlayerEvents.RecipeDiscovered += OnRecipeDiscovered;
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PlayerEvents.FoodPlacedToCook += OnItemSpent;
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PlayerEvents.FuelAdded += OnItemSpent;
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}
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@@ -46,6 +52,7 @@ namespace Ashwild.UI
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PlayerEvents.ItemAdded -= OnItemAdded;
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PlayerEvents.ItemDropped -= OnItemDropped;
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PlayerEvents.ItemConsumed -= OnItemConsumed;
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PlayerEvents.RecipeDiscovered -= OnRecipeDiscovered;
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PlayerEvents.FoodPlacedToCook -= OnItemSpent;
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PlayerEvents.FuelAdded -= OnItemSpent;
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}
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@@ -53,6 +60,7 @@ namespace Ashwild.UI
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private void OnItemAdded(ItemData item, int quantity) => Push(item, quantity);
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private void OnItemDropped(ItemData item, int quantity) => Push(item, -quantity);
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private void OnItemConsumed(ItemData item) => Push(item, -1);
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private void OnRecipeDiscovered(Sprite icon, string recipeName) => PushDiscovery(icon, recipeName);
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// Food placed on a cooking station or fuel fed to it both leave the inventory by one.
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private void OnItemSpent(ItemData item) => Push(item, -1);
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@@ -69,7 +77,8 @@ namespace Ashwild.UI
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// Merge only with a notification for the same item AND same direction
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for (int i = 0; i < activeNotifications.Count; i++)
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{
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if (activeNotifications[i] != null && activeNotifications[i].ItemData == item
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if (activeNotifications[i] != null && !activeNotifications[i].IsDiscovery
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&& activeNotifications[i].ItemData == item
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&& activeNotifications[i].IsGain == gain)
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{
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activeNotifications[i].AddQuantity(signedQuantity, displayDuration);
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@@ -94,6 +103,29 @@ namespace Ashwild.UI
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activeNotifications.Add(notification);
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}
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/// <summary>
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/// Pushes a one-time "NEW" notification for a newly unlocked recipe: its result icon and name
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/// with the configured badge in the discovery colour. Never merges with anything.
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/// </summary>
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private void PushDiscovery(Sprite icon, string recipeName)
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{
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activeNotifications.RemoveAll(n => n == null);
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GameObject go = Instantiate(notificationPrefab, container);
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NotificationItemUI notification = go.GetComponent<NotificationItemUI>();
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float targetY = startOffsetY + activeNotifications.Count * (notificationHeight + spacing);
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RectTransform rt = notification.RectTransform;
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rt.anchoredPosition = new Vector2(0f, targetY - 30f);
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notification.InitializeDiscovery(icon, recipeName, discoveryLabel, discoveryColor, displayDuration, slideInDuration);
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rt.DOAnchorPosY(targetY, slideInDuration).SetEase(slideInEase);
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activeNotifications.Add(notification);
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}
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private void LateUpdate()
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{
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// Clean up destroyed notifications and reposition remaining ones
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