1 Commits

Author SHA1 Message Date
Kevin 792c92c121 (feat) Import Wood Sword 2026-07-27 16:26:26 +02:00
1609 changed files with 29220 additions and 1024256 deletions
+7 -21
View File
@@ -171,28 +171,14 @@ World objects (pickables, harvestables) are **not** NetworkObjects. They use the
owns a synced set of inactive ids + server-side authority (health, loot, drops) via RPC. owns a synced set of inactive ids + server-side authority (health, loot, drops) via RPC.
Add new harvestable/pickable-like world state here, not as per-object NetworkObjects. Add new harvestable/pickable-like world state here, not as per-object NetworkObjects.
`ItemData` cannot cross the wire — map items to ids through `ItemDatabase` `ItemData` cannot cross the wire — map items to ids through `ItemDatabase`
(**Tools ▸ Ashwild ▸ Rebuild Item Database** after adding items). (**Tools ▸ Ashwild ▸ Rebuild Item Database** after adding items). `BuildRegistry` +
`BuildableDatabase` mirror this for placed structures (which also accumulate to high counts).
**Placed structures are the deliberate exception — they ARE NetworkObjects.** `BuildRegistry` spawns This "no NetworkObjects" rule targets **high-count** world state (thousands of scatter objects,
every committed build server-side (`ServerManager.Spawn`) and each one carries its own state on its hundreds of builds) — making those NetworkObjects would flood the network. It is **not** absolute:
own `BuiltStructure`. This used to be a data registry (a `SyncList` of pose records each client a **transient, low-count** object that moves and needs smooth replication — the build ghost, one
instantiated locally), and it was changed on purpose: the records never saved the GameObjects — those per player — is the case where a real **NetworkObject + client-authoritative NetworkTransform**
were instantiated locally anyway, so memory, colliders and draw calls were identical — they only saved is the better tool, and `BuildRegistry` spawns it as such. Pick by count and lifetime, not dogma.
FishNet's per-object bookkeeping, and they forced a **second, incompatible mechanism** for any build
with real state (chests, cooking stations). One mechanism for walls, chests and campfires alike is
worth the bookkeeping at co-op base scale. Buildables still cross the wire as ids through
`BuildableDatabase`.
This "no NetworkObjects" rule targets genuinely **high-count, stateless** world state — the thousands
of scatter objects — where a per-object NetworkObject buys nothing. It is **not** a blanket ban, and
two cases deliberately go the other way:
- **Placed structures** (hundreds, and many of them stateful) — server-spawned NetworkObjects, see above.
- **The build ghost** (transient, one per player, moves every frame) — a NetworkObject with a
client-authoritative NetworkTransform, spawned by `BuildRegistry`.
Pick by **state and count together**, not by count alone: the moment an object needs its own
replicated state, a data registry means hand-rolling what FishNet already does per object.
### Shared interactables (cooking stations, future chests/benches) ### Shared interactables (cooking stations, future chests/benches)
+2
View File
@@ -2,6 +2,8 @@
[Ll]ibrary/ [Ll]ibrary/
[Tt]emp/ [Tt]emp/
[Oo]bj/ [Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/ [Ll]ogs/
[Uu]ser[Ss]ettings/ [Uu]ser[Ss]ettings/
[Mm]emoryCaptures/ [Mm]emoryCaptures/
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using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
[InitializeOnLoad]
public class WelcomeWindow : EditorWindow
{
private const string CozyWelcomeWindowKey = "COZY3_WelcomeWindowShown";
VisualElement root;
VisualElement ModuleGrid => root.Q<VisualElement>("module-grid");
// Static constructor to run on editor load
static WelcomeWindow()
{
// Only show if not already shown
if (!EditorPrefs.GetBool(CozyWelcomeWindowKey, false))
{
// Delay call to ensure Unity is ready
EditorApplication.update += ShowOnFirstImport;
}
}
private static void ShowOnFirstImport()
{
EditorApplication.update -= ShowOnFirstImport;
ShowExample();
EditorPrefs.SetBool(CozyWelcomeWindowKey, true);
}
[SerializeField]
private VisualTreeAsset m_VisualTreeAsset = default;
[MenuItem("Tools/Cozy: Stylized Weather 3/Welcome to COZY Pro")]
public static void ShowExample()
{
WelcomeWindow wnd = GetWindow<WelcomeWindow>();
wnd.titleContent = new GUIContent("Welcome to COZY Pro");
wnd.Show();
}
public void CreateGUI()
{
root = rootVisualElement;
m_VisualTreeAsset.CloneTree(root);
ModuleGrid.Add(ModuleRow("COZY Core", "Get started in seconds with the base COZY package. Required for all other modules.", "https://assetstore.unity.com/packages/tools/utilities/cozy-stylized-weather-3-271742?aid=1011luj9X", "https://github.com/DistantLandsProductions/com.distantlands.cozy.core"));
ModuleGrid.Add(ModuleRow("Plume", "Add billowing volumetric clouds to your scene.", "https://assetstore.unity.com/packages/tools/particles-effects/cozy-plume-volumetric-clouds-module-243905?aid=1011luj9X", "https://github.com/DistantLandsProductions/com.distantlands.cozy.plume"));
ModuleGrid.Add(ModuleRow("Blocks", "Add additional control options for atmospheres.", "https://assetstore.unity.com/packages/tools/utilities/cozy-blocks-preset-based-atmosphere-module-238051?aid=1011luj9X", "https://github.com/DistantLandsProductions/com.distantlands.cozy.blocks"));
ModuleGrid.Add(ModuleRow("Habits", "Extend calendar and event control with a visual calendar.", "https://assetstore.unity.com/packages/tools/utilities/cozy-habits-extended-calendar-module-259983?aid=1011luj9X", "https://github.com/DistantLandsProductions/com.distantlands.cozy.habits"));
ModuleGrid.Add(ModuleRow("ReSound", "Control a dynamic soundtrack engine.", "https://assetstore.unity.com/packages/tools/audio/cozy-resound-adaptive-soundtrack-module-278334?aid=1011luj9X", "https://github.com/DistantLandsProductions/com.distantlands.cozy.resound"));
ModuleGrid.Add(ModuleRow("Eclipse", "Add dynamic solar eclipses to your world.", "https://assetstore.unity.com/packages/vfx/shaders/cozy-eclipse-sun-occlusion-module-277785?aid=1011luj9X", "https://github.com/DistantLandsProductions/com.distantlands.cozy.eclipse"));
ModuleGrid.Add(ModuleRow("Horizon", "Textural skybox layers that dynamically adjust to your atmosphere.", "https://assetstore.unity.com/packages/vfx/shaders/cozy-horizon-sky-layers-module-307494?aid=1011luj9X", "https://github.com/DistantLandsProductions/com.distantlands.cozy.horizon"));
ModuleGrid.Add(ModuleRow("Link", "Control COZY across multiplayer instances.", "https://assetstore.unity.com/packages/tools/network/cozy-link-multiplayer-module-238669?aid=1011luj9X", "https://github.com/DistantLandsProductions/com.distantlands.cozy.link"));
}
public VisualElement ModuleRow(string extensionTitle, string description, string downloadURL, string githubURL)
{
VisualElement row = new VisualElement();
row.AddToClassList("module-row");
VisualElement icon = new VisualElement();
icon.AddToClassList("icon");
icon.style.backgroundImage = Resources.Load(extensionTitle) as Texture2D;
row.Add(icon);
VisualElement content = new VisualElement();
row.Add(content);
Label title = new Label(extensionTitle);
title.name = "title";
content.Add(title);
Label desc = new Label(description);
desc.name = "desc";
content.Add(desc);
VisualElement buttonRow = new VisualElement();
buttonRow.name = "btn-row";
content.Add(buttonRow);
Button UAS = new Button(() => Application.OpenURL(downloadURL));
UAS.text = "Download";
UAS.AddToClassList("btn");
UAS.AddToClassList("primary");
buttonRow.Add(UAS);
Button GitHub = new Button(() => Application.OpenURL(githubURL));
GitHub.text = "GitHub";
GitHub.AddToClassList("btn");
buttonRow.Add(GitHub);
return row;
}
}
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<ui:Label tabindex="-1" text="Clicking the download button will take you to the Unity Asset Store page for each package. Make sure that you are signed in to your account and the package will appear free to you. If you have any questions, please reach out to customer support at contact@distantlands.space" parse-escape-sequences="true" display-tooltip-when-elided="true" class="p" />
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# COZY Pro
Thank you for purchasing the COZY Pro bundle! To download the individual assets, please go to the Unity Asset Store pages of each package. For easy access to each package, open the COZY Pro splash screen in Tools/Cozy: Stylized Weather 3/Welcome to COZY Pro
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packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_2.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_2.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_3.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_3.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_4.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_4.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_5.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_5.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_6.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Ding_6.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_1.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_1.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_2.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_2.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_3.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_3.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_4.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_4.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
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packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_5.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_5.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_6.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_6.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
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packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_7.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_7.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
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packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_8.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Pickup/Pickup_Thud_8.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Shatter/GemShatter_1.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Shatter/GemShatter_1.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Shatter/GemShatter_2.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Shatter/GemShatter_2.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Shatter/Shatter_1.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Shatter/Shatter_1.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Shatter/Shatter_2.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Shatter/Shatter_2.wav
uploadId: 886884 uploadId: 765288
@@ -25,6 +25,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 291300 productId: 291300
packageName: 'Shatter Stone: Stylized Gemstones' packageName: 'Shatter Stone: Stylized Gemstones'
packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/SFX/Shatter/Shatter_3.wav assetPath: Assets/NV3D/Shatter Stone/Shared/SFX/Shatter/Shatter_3.wav
uploadId: 886884 uploadId: 765288
@@ -3,7 +3,7 @@
using UnityEngine; using UnityEngine;
#if ENABLE_INPUT_SYSTEM #if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_EXISTS
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
#endif #endif
@@ -24,7 +24,7 @@ namespace ShatterStone
bool inputPressed = false; bool inputPressed = false;
Vector2 pointerPos = default; Vector2 pointerPos = default;
#if ENABLE_INPUT_SYSTEM #if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_EXISTS
if (Mouse.current != null && Mouse.current.leftButton.wasPressedThisFrame) if (Mouse.current != null && Mouse.current.leftButton.wasPressedThisFrame)
{ {
inputPressed = true; inputPressed = true;
@@ -4,6 +4,6 @@ AssetOrigin:
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packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/Scripts/DemoClickInteraction.cs assetPath: Assets/NV3D/Shatter Stone/Shared/Scripts/DemoClickInteraction.cs
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@@ -4,6 +4,6 @@ AssetOrigin:
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packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/Scripts/MiningNodeAudio.cs assetPath: Assets/NV3D/Shatter Stone/Shared/Scripts/MiningNodeAudio.cs
uploadId: 886884 uploadId: 765288
@@ -4,6 +4,6 @@ AssetOrigin:
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packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/Scripts/OreNode.cs assetPath: Assets/NV3D/Shatter Stone/Shared/Scripts/OreNode.cs
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@@ -4,6 +4,6 @@ AssetOrigin:
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packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/Scripts/PickaxeTrigger.cs assetPath: Assets/NV3D/Shatter Stone/Shared/Scripts/PickaxeTrigger.cs
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@@ -4,6 +4,6 @@ AssetOrigin:
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packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/Scripts/PickupController.cs assetPath: Assets/NV3D/Shatter Stone/Shared/Scripts/PickupController.cs
uploadId: 886884 uploadId: 765288
@@ -4,6 +4,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
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packageVersion: 3.0.0 packageVersion: 1.2
assetPath: Assets/External/NV3D/Shatter Stone/Shared/Scripts/ShatterCleanUp.cs assetPath: Assets/NV3D/Shatter Stone/Shared/Scripts/ShatterCleanUp.cs
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@@ -119,6 +119,6 @@ AssetOrigin:
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assetPath: Assets/External/NV3D/Shatter Stone/Shared/Textures/T_Debris1.png assetPath: Assets/NV3D/Shatter Stone/Shared/Textures/T_Debris1.png
uploadId: 886884 uploadId: 765288

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