%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-7205218517858444057 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} m_Name: m_EditorClassIdentifier: version: 0 --- !u!114 &-4612627002734218705 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Flame m_Shader: {fileID: -6465566751694194690, guid: ade0b32f7c0346e41885c2cf8f01efe0, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _CAMERA_FADING - _FLIP_BOOK_WITH_BLENDING - _SOFT_PARTICLES m_InvalidKeywords: - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 2800000, guid: a336dc27a4263984c9b3b626e000df23, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 01dc1c1c99bf4984ca35c1591d3eeb54, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Main_Texture: m_Texture: {fileID: 2800000, guid: 01dc1c1c99bf4984ca35c1591d3eeb54, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Ramp: m_Texture: {fileID: 2800000, guid: 99e09a9bd0f10384fa2a3bcbd5c65c9d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Ramp2: m_Texture: {fileID: 2800000, guid: dea2509f9a4d25646855f7b8fedfe191, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _BUILTIN_QueueControl: 0 - _BUILTIN_QueueOffset: 0 - _BlendOp: 0 - _BumpScale: 1 - _CAMERA_FADING: 1 - _CameraFadingEnabled: 0 - _CameraFarFadeDistance: 2 - _CameraNearFadeDistance: 1 - _Camera_Depth_Fade_Offset: 0 - _Camera_Depth_Fade_Range: 3.8 - _ColorMode: 0 - _Cull: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DistortionBlend: 0.5 - _DistortionEnabled: 0 - _DistortionStrength: 1 - _DistortionStrengthScaled: 0 - _DstBlend: 10 - _EmissionEnabled: 0 - _FLIP_BOOK_WITH_BLENDING: 1 - _FlipbookMode: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _LightingEnabled: 0 - _Metallic: 0 - _Mode: 2 - _OcclusionStrength: 1 - _Parallax: 0.02 - _QueueControl: 0 - _QueueOffset: 0 - _SOFT_PARTICLES: 1 - _SmoothnessTextureChannel: 0 - _SoftParticlesEnabled: 1 - _SoftParticlesFarFadeDistance: 1 - _SoftParticlesNearFadeDistance: 0 - _SpecularHighlights: 1 - _SrcBlend: 5 - _Surface_Depth_Fade: 1.17 - _UVSec: 0 - _ZWrite: 0 - _flip: 0 - _pow: 1 m_Colors: - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _Color: {r: 16, g: 3.5137255, b: 0, a: 1} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _EmissionColor: {r: 1.7555581, g: 0.63789403, b: 0, a: 1} - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1