using UnityEngine; namespace Ashwild.Audio { [CreateAssetMenu(fileName = "NewPlaylist", menuName = "Audio/Music Playlist")] public class MusicPlaylist : ScriptableObject { [Header("Tracks")] public AudioClip[] tracks; [Header("Playback")] public PlayMode playMode = PlayMode.Shuffle; [Range(0f, 1f)] public float volume = 0.5f; [Header("Delay Between Tracks")] [Range(0f, 30f)] public float delayMin = 1f; [Range(0f, 30f)] public float delayMax = 3f; [Header("Fading")] [Range(0f, 10f)] public float fadeInDuration = 2f; [Range(0f, 10f)] public float fadeOutDuration = 2f; [Range(0f, 10f)] public float crossfadeDuration = 0f; [Header("Pitch Variation")] [Range(0.8f, 1.2f)] public float pitchMin = 1f; [Range(0.8f, 1.2f)] public float pitchMax = 1f; } public enum PlayMode { Sequential, Random, Shuffle } }