using UnityEngine; namespace URPWater { public class DragCamera : MonoBehaviour { [SerializeField] float _DragSpeed = 25f; [SerializeField] float _NormalizedScale = 250f; float _Scale; void Update() { Vector3 pos = transform.position; _Scale = Camera.main.orthographicSize; if (Input.GetMouseButton(0)) { pos.x -= Input.GetAxis("Mouse X") * _DragSpeed * _Scale / _NormalizedScale; //pos.z -= Input.GetAxis("Mouse Y") * dragSpeed * scale / normalizedScale; } transform.position = pos; } } }