using UnityEngine; using UnityEngine.UI; using Ashwild.Settings; namespace Ashwild.UI { public class MainMenuPanel : UIPanel { [Header("Buttons")] [SerializeField] private Button playButton; [SerializeField] private Button joinButton; [SerializeField] private Button settingsButton; [SerializeField] private Button creditsButton; [SerializeField] private Button quitButton; protected override void Awake() { base.Awake(); playButton.onClick.AddListener(() => UIManager.Instance.OpenPanel()); joinButton.onClick.AddListener(() => UIManager.Instance.OpenPanel()); settingsButton.onClick.AddListener(() => UIManager.Instance.OpenPanel()); creditsButton.onClick.AddListener(() => UIManager.Instance.OpenPanel()); quitButton.onClick.AddListener(() => UIManager.Instance.OpenPanel()); } } }