using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ShatterStone { public class PickaxeTrigger : MonoBehaviour { bool hasEntered = false; private void OnTriggerEnter(Collider other) { if (other.CompareTag("OreNode") && !hasEntered) //Checks Tag of collided object. { other.GetComponent()?.Interact(); //Triggers Ore Hit on node. hasEntered = true; } } private void OnTriggerExit(Collider other) //Resets collision event after it has left. { hasEntered = false; } } }