using UnityEngine; using UnityEditor; using UnityEngine.UIElements; using UnityEditor.UIElements; using System.Linq; using System.Collections.Generic; using DistantLands.Cozy.Data; namespace DistantLands.Cozy.EditorScripts { [CustomEditor(typeof(LinkModule))] public class CozyLinkModuleEditor : CozyModuleEditor { LinkModule module; public override ModuleCategory Category => ModuleCategory.integration; public override string ModuleTitle => "Link"; public override string ModuleSubtitle => "Multiplayer Module"; public override string ModuleTooltip => "Manage multiplayer integrations with a number of server/client multiplayer solutions."; public Button IntegrationSelection => root.Q