#if LINK_PURRNET using PurrNet; using UnityEngine; namespace DistantLands.Cozy { public class PurrNetView : NetworkBehaviour { [HideInInspector] public SyncVar time; [HideInInspector] public SyncVar serverTime; [HideInInspector] public SyncVar day; [HideInInspector] public SyncVar year; [HideInInspector] public SyncVar ambience; [HideInInspector] public SyncVar weatherCacheString; [HideInInspector] public SyncVar weatherValuesString; public bool isMaster { get { return isHost || isServer; } } } } #endif