#if LINK_NETCODE using Unity.Netcode; using UnityEngine; namespace DistantLands.Cozy { public class NetcodeView : NetworkBehaviour { [HideInInspector] public NetworkVariable ticks = new NetworkVariable(); [HideInInspector] public NetworkVariable day = new NetworkVariable(); [HideInInspector] public NetworkVariable year = new NetworkVariable(); [HideInInspector] public NetworkVariable ambience = new NetworkVariable(); [HideInInspector] public NetworkList weatherCache; [HideInInspector] public NetworkList weatherValues; void Awake() { weatherCache = new NetworkList(); weatherValues = new NetworkList(); } } } #endif