#if LINK_FISHNET using System.Collections.Generic; using FishNet.CodeGenerating; using FishNet.Object; using FishNet.Object.Synchronizing; using UnityEngine; namespace DistantLands.Cozy { public class FishnetView : NetworkBehaviour { [HideInInspector] [AllowMutableSyncType] public SyncVar time; [HideInInspector] [AllowMutableSyncType] public SyncVar serverTime; [HideInInspector] [AllowMutableSyncType] public SyncVar day; [HideInInspector] [AllowMutableSyncType] public SyncVar year; [HideInInspector] [AllowMutableSyncType] public SyncVar ambience; [HideInInspector] [AllowMutableSyncType] public SyncVar weatherCacheString; [HideInInspector] [AllowMutableSyncType] public SyncVar weatherValuesString; public bool isMaster { get { return IsHostInitialized || IsServerInitialized; } } } } #endif