#if LINK_MIRROR using System.Collections.Generic; using Mirror; using UnityEngine; namespace DistantLands.Cozy { public class MirrorView : NetworkBehaviour { [SyncVar] [HideInInspector] public float time; [SyncVar] [HideInInspector] public float serverTime; [HideInInspector] [SyncVar] public int day; [HideInInspector] [SyncVar] public int year; [HideInInspector] [SyncVar] public int ambience; [HideInInspector] [SyncVar] public string weatherCacheString; [HideInInspector] [SyncVar] public string weatherValuesString; public bool isMaster { get { return isServer; } } } } #endif