Files
2026-07-07 16:43:51 +02:00

41 lines
1.0 KiB
C#

#if LINK_FISHNET
using System.Collections.Generic;
using FishNet.CodeGenerating;
using FishNet.Object;
using FishNet.Object.Synchronizing;
using UnityEngine;
namespace DistantLands.Cozy
{
public class FishnetView : NetworkBehaviour
{
[HideInInspector]
[AllowMutableSyncType]
public SyncVar<float> time;
[HideInInspector]
[AllowMutableSyncType]
public SyncVar<float> serverTime;
[HideInInspector]
[AllowMutableSyncType]
public SyncVar<int> day;
[HideInInspector]
[AllowMutableSyncType]
public SyncVar<int> year;
[HideInInspector]
[AllowMutableSyncType]
public SyncVar<int> ambience;
[HideInInspector]
[AllowMutableSyncType]
public SyncVar<string> weatherCacheString;
[HideInInspector]
[AllowMutableSyncType]
public SyncVar<string> weatherValuesString;
public bool isMaster { get { return IsHostInitialized || IsServerInitialized; } }
}
}
#endif