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# Conflicts: # Assets/External/Animated PBR Chest Demo/Materials/WoodChest.mat # Packages/com.distantlands.cozy.core/Content/Integration/Import for BiRP.unitypackage.meta # Packages/com.distantlands.cozy.core/Content/Integration/Import for HDRP.unitypackage.meta # Packages/com.distantlands.cozy.core/Content/Integration/Import for URP.unitypackage.meta
This demo displays how to setup and use the Hash Setup: * Open scene as server, clientHost, or client only. * Press Play. Notes: * Demo only works on clientHost. Real usage works with separate client and server, and clientHost. * Scene view can be used to see objects appear and disappear as the player object moves between grid spots. * See NetworkManager > HashGrid component to update hash grid settings. * Notice that the ObserverManager has GridCondition as a default condition.