Files
Emberwild/Assets/GAME/Script/Settings/SubPanels/AudioSettingsSubPanel.cs
2026-06-26 16:23:20 +02:00

60 lines
2.1 KiB
C#

using UnityEngine;
namespace Ashwild.Settings
{
/// <summary>
/// Binds the audio volume widgets (master, music, SFX) to the <see cref="SettingsManager"/>,
/// configuring each slider from the authored <see cref="SettingsDefinition"/>.
/// </summary>
public class AudioSettingsSubPanel : SettingsSubPanel
{
#region Serialized Fields
[Header("Widgets")]
[SerializeField] private SettingSliderWidget masterSlider;
[SerializeField] private SettingSliderWidget musicSlider;
[SerializeField] private SettingSliderWidget sfxSlider;
#endregion
#region Unity Lifecycle
/// <summary>
/// Initializes each volume slider from the definition with its apply action.
/// </summary>
private void Awake()
{
SettingsManager s = SettingsManager.Instance;
if (s == null || s.Definition == null)
{
Debug.LogError($"[AudioSettingsSubPanel] SettingsManager/Definition unavailable on '{name}'.", this);
return;
}
SettingsDefinition def = s.Definition;
masterSlider.Init(def.MasterVolume.Min, def.MasterVolume.Max, def.MasterVolume.LabelScale, def.MasterVolume.LabelFormat, v => s.SetMasterVolume(v));
musicSlider.Init(def.MusicVolume.Min, def.MusicVolume.Max, def.MusicVolume.LabelScale, def.MusicVolume.LabelFormat, v => s.SetMusicVolume(v));
sfxSlider.Init(def.SfxVolume.Min, def.SfxVolume.Max, def.SfxVolume.LabelScale, def.SfxVolume.LabelFormat, v => s.SetSfxVolume(v));
}
#endregion
#region Public API
/// <summary>
/// Pushes the manager's current volumes into the sliders.
/// </summary>
public override void Refresh()
{
SettingsManager s = SettingsManager.Instance;
if (s == null) return;
masterSlider.SetValue(s.MasterVolume);
musicSlider.SetValue(s.MusicVolume);
sfxSlider.SetValue(s.SfxVolume);
}
#endregion
}
}