36 lines
778 B
C#
36 lines
778 B
C#
using UnityEngine;
|
|
|
|
namespace SoStylized
|
|
{
|
|
public class MS_StylizedTreeCollision : MonoBehaviour
|
|
{
|
|
void Awake()
|
|
{
|
|
#if UNITY_EDITOR
|
|
// Skip if this is the prefab asset itself (not an instance)
|
|
if (UnityEditor.PrefabUtility.IsPartOfPrefabAsset(gameObject))
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// Only check on this GameObject (since script is on LOD0)
|
|
CapsuleCollider col = GetComponent<CapsuleCollider>();
|
|
if (col != null)
|
|
{
|
|
#if UNITY_EDITOR
|
|
if (!Application.isPlaying)
|
|
{
|
|
DestroyImmediate(col);
|
|
Debug.Log($"[MS_StylizedTreeCollision] (Editor) Removed collider from LOD0: {name}");
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Destroy(col);
|
|
Debug.Log($"[MS_StylizedTreeCollision] (Runtime) Removed collider from LOD0: {name}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |