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2026-06-22 16:18:34 +02:00

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4.1.1
- Added check for server connection start failure (#14).
- Fixed collection modified error on server (#13).
- Added package.json file (#11).
4.1.0
- Fish-Networking 4.1.0 support.
4.0.0
- Fish-Networking 4.0.0 support.
- Added check to prevent Shutdown from calling multiple times without a prior initialization.
- Removed SteamAppId field; this should be handled by third party softwares.
2.1.2
- Added deinitializer to FishySteamworks.
2.1.1
- Updated SetServerBindAddress signature to Fish-Networking 2.0.0.
2.1.0
- Increased version to match other projects with Fish-Networking 2.0.0 support.
- Fixed ClientId 32767 not found error when being used with Multipass.
1.7.0
- Fish-Networking 2.0.0 support
1.6.0
- GetConnectionAddress now works for clientHost as well.
- Changed from ConcurrentQueue to Queue.
- Shutting down the socket properly recycles pending packets now.
1.5.0
- Fish-Networking 1.3.1 Multipass transport support.
1.4.4
- Removed obsolete method.
1.4.3
- Added a few sanity checks.
1.4.2
- Fish-Networking 0.1.5.Nightly.10 Support
1.4.1
- Fixed server incorrectly rejecting connections due to maximum clients met.
- Fixed client giving false connection started response.
- Added support for Steamworks.Net 20.0.0.
1.4.0
- Added client-host support.
- Organized folder structure.
- Removed ChannelData, it's not needed.
1.3.2
- Fixed HUD displaying incorrect states when connecting server.
1.3.1
- Fixed an allocation.
1.3.0
- Moved to it's own git. https://github.com/FirstGearGames/FishySteamworks/
1.2.0
- Support for Steamworks 15.0.1 changes.
1.1.0
- Made changes to function with Heathen Engineering - Steamworks v2: Foundation, Steamworks v2: Complete
https://assetstore.unity.com/packages/tools/integration/steamworks-v2-foundation-186949
https://assetstore.unity.com/packages/tools/integration/steamworks-v2-complete-190316
1.0.0
- Initial release.