38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
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using UnityEngine;
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namespace FishNet.Editing.NetworkProfiler
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{
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/// <summary>
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/// Information about a single packet.
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/// </summary>
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public struct Packet
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{
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/// <summary>
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/// Details about the packet, such as method or class name.
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/// </summary>
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/// <remarks>This may be empty.</remarks>
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public string Details;
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/// <summary>
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/// Bytes used.
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/// </summary>
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public ulong Bytes;
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/// <summary>
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/// Originating GameObject.
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/// </summary>
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/// <remarks>GameObject is used rather than a script reference because we do not want to risk unintentionally holding a script in memory. Unity will automatically clean up GameObjects, so they are safe to reference.</remarks>
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public GameObject GameObject;
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public Packet(ulong bytes) : this(details: string.Empty, bytes, gameObject: null) { }
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public Packet(string details, ulong bytes) : this(details, bytes, gameObject: null) { }
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public Packet(ulong bytes, GameObject gameObject) : this(details: string.Empty, bytes, gameObject) { }
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public Packet(string details, ulong bytes, GameObject gameObject)
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{
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Details = details;
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Bytes = bytes;
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GameObject = gameObject;
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}
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}
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} |