Files
2026-06-22 16:18:34 +02:00

19 lines
515 B
C#

using FishNet.Managing;
using FishNet.Managing.Logging;
using UnityEngine;
namespace FishNet.Object
{
public abstract partial class NetworkBehaviour : MonoBehaviour
{
/// <summary>
/// True if can log for loggingType.
/// </summary>
/// <param name = "loggingType">Type of logging being filtered.</param>
/// <returns></returns>
public bool CanLog(LoggingType loggingType)
{
return NetworkManager.CanLog(loggingType);
}
}
}