Files
2026-06-22 16:18:34 +02:00

17 lines
373 B
C#

using UnityEngine;
using Ashwild.Inventory;
namespace Ashwild.Harvesting
{
[System.Serializable]
public struct ResourceDrop
{
public ItemData item;
public int minQuantity;
public int maxQuantity;
[Tooltip("Probability this item drops on a hit. 1 = always, 0 = never.")]
[Range(0f, 1f)] public float dropChance;
}
}