20 lines
569 B
C#
20 lines
569 B
C#
using UnityEngine;
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using Ashwild.Inventory;
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namespace Ashwild.Harvesting
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{
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/// <summary>
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/// The items a Harvestable yields when hit with a specific tool.
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/// Leave <see cref="tool"/> null to use this table as the fallback for any
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/// tool not listed explicitly on the Harvestable.
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/// </summary>
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[System.Serializable]
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public class ToolDropTable
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{
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[Tooltip("Tool ItemData that produces these drops. Leave empty for the fallback (any unlisted tool).")]
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public ItemData tool;
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public ResourceDrop[] drops;
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}
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}
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