Files
2026-06-22 16:18:34 +02:00

29 lines
663 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace Ashwild.UI
{
public class ConfirmQuitPanel : UIPanel
{
[Header("Buttons")]
[SerializeField] private Button confirmButton;
[SerializeField] private Button cancelButton;
protected override void Awake()
{
base.Awake();
confirmButton.onClick.AddListener(Quit);
cancelButton.onClick.AddListener(() => UIManager.Instance.Back());
}
private void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
}