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2026-06-22 16:18:34 +02:00

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HLSL

#ifndef URPWATER_DYNAMIC_INCLUDED
#define URPWATER_DYNAMIC_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "URPWaterVariables.hlsl"
#include "URPWaterHelpers.hlsl"
void ComputeDynamicData(inout GlobalData data, Varyings IN)
{
#if _DYNAMIC_EFFECTS_ON
data.dynamicData = SAMPLE_TEXTURE2D(_DynamicEffectsTexture, URPWater_linear_clamp_sampler, IN.projectionUV);
#endif
}
#endif