Files
Emberwild/Assets/GAME/Script/Audio/MusicPlaylist.cs
T
2026-06-22 16:18:34 +02:00

36 lines
986 B
C#

using UnityEngine;
namespace Ashwild.Audio
{
[CreateAssetMenu(fileName = "NewPlaylist", menuName = "Audio/Music Playlist")]
public class MusicPlaylist : ScriptableObject
{
[Header("Tracks")]
public AudioClip[] tracks;
[Header("Playback")]
public PlayMode playMode = PlayMode.Shuffle;
[Range(0f, 1f)] public float volume = 0.5f;
[Header("Delay Between Tracks")]
[Range(0f, 30f)] public float delayMin = 1f;
[Range(0f, 30f)] public float delayMax = 3f;
[Header("Fading")]
[Range(0f, 10f)] public float fadeInDuration = 2f;
[Range(0f, 10f)] public float fadeOutDuration = 2f;
[Range(0f, 10f)] public float crossfadeDuration = 0f;
[Header("Pitch Variation")]
[Range(0.8f, 1.2f)] public float pitchMin = 1f;
[Range(0.8f, 1.2f)] public float pitchMax = 1f;
}
public enum PlayMode
{
Sequential,
Random,
Shuffle
}
}