Files
Emberwild/Assets/vHierarchy/VHierarchyCache.cs
T
2026-06-22 16:18:34 +02:00

72 lines
1.9 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
#if UNITY_6000_3_OR_NEWER
using ObjectID = UnityEngine.EntityId;
#else
using ObjectID = System.Int32;
#endif
namespace VHierarchy
{
[FilePath("Library/vHierarchy Cache.asset", FilePathAttribute.Location.ProjectFolder)]
public class VHierarchyCache : ScriptableSingleton<VHierarchyCache>
{
// used for finding SceneData and SceneIdMap for objects that were moved out of their original scene
public SerializableDictionary<ObjectID, string> originalSceneGuids_byObjectId = new();
// used as cache for converting GlobalID to InstanceID and as a way to find GameObjectData for prefabs in playmode (when prefabs produce invalid GlobalIDs)
public SerializableDictionary<string, SceneIdMap> sceneIdMaps_bySceneGuid = new();
// used for fetching icons set inside prefab instances in playmode (when prefabs produce invalid GlobalIDs)
public SerializableDictionary<ObjectID, GlobalID> prefabInstanceGlobalIds_byObjectIds = new SerializableDictionary<ObjectID, GlobalID>();
[System.Serializable]
public class SceneIdMap
{
public SerializableDictionary<ObjectID, GlobalID> globalIds_byObjectId = new();
public ObjectID objectIdsHash;
public int globalIdsHash;
}
public static void Clear()
{
instance.originalSceneGuids_byObjectId.Clear();
instance.sceneIdMaps_bySceneGuid.Clear();
}
}
}
#endif