52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace URPWater
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{
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[RequireComponent(typeof(URPWaterDynamicEffects))]
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public class URPWaterFollowTarget : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Transform of the object that the Dynamic Effect Capture should follow.")]
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private Transform _Target = null;
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[SerializeField]
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[Tooltip("Offset Y position of the Target.")]
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private float _YOffset = 0f;
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private URPWaterDynamicEffects _DynamicEffect;
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void OnEnable()
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{
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if(_Target == null)
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{
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enabled = false;
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return;
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}
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if(_DynamicEffect == null)
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{
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_DynamicEffect = GetComponent<URPWaterDynamicEffects>();
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}
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}
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void Update()
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{
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if(_Target != null && _DynamicEffect != null)
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{
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var newPos = _Target.position;
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newPos.y += _DynamicEffect.CaptureDistance * 0.5f;
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newPos.y += _YOffset;
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transform.position = newPos;
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}
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}
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}
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} |