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# Conflicts: # Assets/External/Animated PBR Chest Demo/Materials/WoodChest.mat # Packages/com.distantlands.cozy.core/Content/Integration/Import for BiRP.unitypackage.meta # Packages/com.distantlands.cozy.core/Content/Integration/Import for HDRP.unitypackage.meta # Packages/com.distantlands.cozy.core/Content/Integration/Import for URP.unitypackage.meta
This is a simple benchmark for our NetworkTransform component.
Setup:
* Start server and client in two editors, or clientHost.
Notes:
* To configure spawned object:
* Open NetworkTransform Benchmark scene.
* Select any prefab NetworkTransform Benchmark XYZ.
* To configure spawn count:
* Open NetworkTransform Benchmark scene.
* Select Prefab Spawner, and set amount.
* To configure tick rate:
* Open NetworkTransform Benchmark scene.
* Select NetworkManager, change Tick Rate on TimeManager.
* To configure object rates and movement:
* Open prefab NetworkTransform Benchmark XYZ.
* Configure MoveRandomly.