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# Conflicts: # Assets/External/Animated PBR Chest Demo/Materials/WoodChest.mat # Packages/com.distantlands.cozy.core/Content/Integration/Import for BiRP.unitypackage.meta # Packages/com.distantlands.cozy.core/Content/Integration/Import for HDRP.unitypackage.meta # Packages/com.distantlands.cozy.core/Content/Integration/Import for URP.unitypackage.meta
This demo requires Fish-Networking Pro. Use of collider rollback for raycasts is displayed in this demo.
Setup:
* Start two editors or builds.
* Press play on each.
* Run one as server, and the other as client.
Notes:
* Red shows where the object was rolled back to on the server.
* Green shows where the object actually was on server.
* Rollback indicators in demo will not be correct when firing as clientHost.