// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class Survival_projet : ModuleRules
{
	public Survival_projet(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		// GameplayTags : Enhanced Input rend ses erreurs de remappage sous forme
		// de FGameplayTagContainer. Sans ce module on peut declarer le type mais
		// pas l'inspecter, et on perdrait la raison d'un echec dans le log.
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "GameplayTags", "UMG" });

		PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}
