(Feat) Add Animation
This commit is contained in:
@@ -0,0 +1,65 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SettingsTabWidget.h"
|
||||
#include "SettingsAudioWidget.generated.h"
|
||||
|
||||
class USettingRowWidget;
|
||||
|
||||
/**
|
||||
* L'onglet "Audio" : quatre volumes et le son en arriere-plan.
|
||||
*
|
||||
* Meme forme que USettingsGameplayWidget -- l'onglet ne stocke rien, chaque ligne
|
||||
* ecrit dans USurvivalUserSettings puis demande l'application immediate. La
|
||||
* difference tient au verbe appele : ApplyAudioSettings et non
|
||||
* ApplySurvivalSettings, parce que les volumes n'interessent pas le pawn et que
|
||||
* rediffuser aux widgets a chaque cran de curseur ne servirait a rien.
|
||||
*
|
||||
* Classe Abstract : on cree un WBP_SettingsAudio qui en herite, avec un
|
||||
* WBP_SettingRow par ligne, nomme exactement comme le BindWidget correspondant.
|
||||
*/
|
||||
UCLASS(Abstract)
|
||||
class SURVIVAL_PROJET_API USettingsAudioWidget : public USettingsTabWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
virtual void NativeConstruct() override;
|
||||
|
||||
virtual void RefreshFromSettings() override;
|
||||
virtual void ResetToDefaults() override;
|
||||
|
||||
protected:
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<USettingRowWidget> MasterVolumeRow;
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<USettingRowWidget> MusicVolumeRow;
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<USettingRowWidget> EffectsVolumeRow;
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<USettingRowWidget> UiVolumeRow;
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<USettingRowWidget> BackgroundSoundRow;
|
||||
|
||||
private:
|
||||
UFUNCTION()
|
||||
void HandleMasterVolumeChanged(int32 NewIndex);
|
||||
|
||||
UFUNCTION()
|
||||
void HandleMusicVolumeChanged(int32 NewIndex);
|
||||
|
||||
UFUNCTION()
|
||||
void HandleEffectsVolumeChanged(int32 NewIndex);
|
||||
|
||||
UFUNCTION()
|
||||
void HandleUiVolumeChanged(int32 NewIndex);
|
||||
|
||||
UFUNCTION()
|
||||
void HandleBackgroundSoundChanged(int32 NewIndex);
|
||||
};
|
||||
Reference in New Issue
Block a user