(Feat) Add Main Menu + Music Manger
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@@ -33,7 +33,7 @@ void USettingsGameplayWidget::NativeConstruct()
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if (SensitivityRow)
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{
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SensitivityRow->SetupAsNumber(LOCTEXT("Sensibilite", "Sensibilité"),
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SensitivityMin, SensitivityMax, SensitivityStep, SensitivityMin, FText::GetEmpty());
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SensitivityMin, SensitivityMax, SensitivityStep, SensitivityArrowStep, SensitivityMin, FText::GetEmpty());
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SensitivityRow->OnIndexChanged.AddDynamic(this, &USettingsGameplayWidget::HandleSensitivityChanged);
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}
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@@ -47,7 +47,7 @@ void USettingsGameplayWidget::NativeConstruct()
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if (SensitivityVerticalRow)
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{
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SensitivityVerticalRow->SetupAsNumber(LOCTEXT("SensibiliteVerticale", "Sensibilité verticale"),
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SensitivityMin, SensitivityMax, SensitivityStep, SensitivityMin, FText::GetEmpty());
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SensitivityMin, SensitivityMax, SensitivityStep, SensitivityArrowStep, SensitivityMin, FText::GetEmpty());
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SensitivityVerticalRow->OnIndexChanged.AddDynamic(this, &USettingsGameplayWidget::HandleSensitivityVerticalChanged);
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}
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@@ -60,14 +60,14 @@ void USettingsGameplayWidget::NativeConstruct()
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if (FieldOfViewRow)
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{
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FieldOfViewRow->SetupAsNumber(LOCTEXT("ChampDeVision", "Champ de vision"),
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FieldOfViewMin, FieldOfViewMax, FieldOfViewStep, FieldOfViewMin, LOCTEXT("Degres", "°"));
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FieldOfViewMin, FieldOfViewMax, FieldOfViewStep, FieldOfViewArrowStep, FieldOfViewMin, LOCTEXT("Degres", "°"));
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FieldOfViewRow->OnIndexChanged.AddDynamic(this, &USettingsGameplayWidget::HandleFieldOfViewChanged);
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}
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if (CameraShakeRow)
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{
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CameraShakeRow->SetupAsNumber(LOCTEXT("BougeCamera", "Bougé de caméra"),
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CameraShakeMin, CameraShakeMax, CameraShakeStep, CameraShakeMin, LOCTEXT("Pourcent", " %"));
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CameraShakeMin, CameraShakeMax, CameraShakeStep, CameraShakeArrowStep, CameraShakeMin, LOCTEXT("Pourcent", " %"));
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CameraShakeRow->OnIndexChanged.AddDynamic(this, &USettingsGameplayWidget::HandleCameraShakeChanged);
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}
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