(Feat) Add Main Menu + Music Manger
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@@ -8,7 +8,10 @@ public class Survival_projet : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "UMG" });
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// GameplayTags : Enhanced Input rend ses erreurs de remappage sous forme
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// de FGameplayTagContainer. Sans ce module on peut declarer le type mais
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// pas l'inspecter, et on perdrait la raison d'un echec dans le log.
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "GameplayTags", "UMG" });
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PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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