(Feat) Add Cooking and Workbench
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@@ -45,24 +45,25 @@ void APickupItem::OnConstruction(const FTransform& Transform)
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// pour les objets jetes, puisque OnConstruction s'execute a FinishSpawning.
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if (bUseMeshFromItemData && ItemData && ItemData->WorldMesh)
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{
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Mesh->SetStaticMesh(ItemData->WorldMesh);
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ItemData->ApplyWorldVisualsTo(Mesh);
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}
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}
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FText APickupItem::GetInteractionPrompt_Implementation() const
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FText APickupItem::GetInteractionPrompt_Implementation(AActor* Interactor) const
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{
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// Interactor ne sert pas ici : ramasser dit la meme chose a tout le monde.
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if (!ItemData)
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{
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return LOCTEXT("PickupUnconfigured", "Objet non configure");
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return LOCTEXT("PickupUnconfigured", "Unconfigured item");
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}
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if (Quantity > 1)
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{
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return FText::Format(LOCTEXT("PickupPromptStack", "Ramasser {0} x{1}"),
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return FText::Format(LOCTEXT("PickupPromptStack", "Pick up {0} x{1}"),
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ItemData->DisplayName, FText::AsNumber(Quantity));
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}
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return FText::Format(LOCTEXT("PickupPrompt", "Ramasser {0}"), ItemData->DisplayName);
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return FText::Format(LOCTEXT("PickupPrompt", "Pick up {0}"), ItemData->DisplayName);
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}
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bool APickupItem::CanInteract_Implementation(AActor* Interactor) const
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