Import initial du projet Survival (UE 5.8)

Boucle de jeu complète : récolte, inventaire, consommation, stats de survie,
mort et respawn. Gameplay en C++, Blueprints réservés au câblage d'assets.

Assets binaires (.uasset, .umap, textures, audio) suivis via Git LFS.
Binaries/, Intermediate/, Saved/ et DerivedDataCache/ sont ignorés :
régénérés au build, ils pèsent 3 Go pour 1,3 Go de contenu utile.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-28 11:29:07 +02:00
commit ed7c7fd991
2626 changed files with 14833 additions and 0 deletions
+15
View File
@@ -0,0 +1,15 @@
[/Script/CommonUI.CommonUISettings]
CommonButtonAcceptKeyHandling=TriggerClick
[ConsoleVariables]
CommonUI.CheckKeyboardFocusAndParentage=1
CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=4774BE68499C24D0A70C6E87B49DA419
[/Script/DiscordRichPresence.DiscordRichPresenceSettings]
ClientId=1432045921620725933