Import initial du projet Survival (UE 5.8)
Boucle de jeu complète : récolte, inventaire, consommation, stats de survie, mort et respawn. Gameplay en C++, Blueprints réservés au câblage d'assets. Assets binaires (.uasset, .umap, textures, audio) suivis via Git LFS. Binaries/, Intermediate/, Saved/ et DerivedDataCache/ sont ignorés : régénérés au build, ils pèsent 3 Go pour 1,3 Go de contenu utile. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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[/Script/CommonUI.CommonUISettings]
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CommonButtonAcceptKeyHandling=TriggerClick
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[ConsoleVariables]
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CommonUI.CheckKeyboardFocusAndParentage=1
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CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
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CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=4774BE68499C24D0A70C6E87B49DA419
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[/Script/DiscordRichPresence.DiscordRichPresenceSettings]
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ClientId=1432045921620725933
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