Import initial du projet Survival (UE 5.8)

Boucle de jeu complète : récolte, inventaire, consommation, stats de survie,
mort et respawn. Gameplay en C++, Blueprints réservés au câblage d'assets.

Assets binaires (.uasset, .umap, textures, audio) suivis via Git LFS.
Binaries/, Intermediate/, Saved/ et DerivedDataCache/ sont ignorés :
régénérés au build, ils pèsent 3 Go pour 1,3 Go de contenu utile.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-28 11:29:07 +02:00
commit ed7c7fd991
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Discord Rich Presence",
"Description": "Affiche le jeu dans le statut Discord (Rich Presence) via l'IPC local de Discord. Aucune dependance externe. Plugin made by Mathew Simon.",
"Category": "Online",
"CreatedBy": "Mathew Simon",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": false,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "DiscordRichPresence",
"Type": "Runtime",
"LoadingPhase": "Default",
"PlatformAllowList": [
"Win64"
]
}
]
}