Import initial du projet Survival (UE 5.8)
Boucle de jeu complète : récolte, inventaire, consommation, stats de survie, mort et respawn. Gameplay en C++, Blueprints réservés au câblage d'assets. Assets binaires (.uasset, .umap, textures, audio) suivis via Git LFS. Binaries/, Intermediate/, Saved/ et DerivedDataCache/ sont ignorés : régénérés au build, ils pèsent 3 Go pour 1,3 Go de contenu utile. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Discord Rich Presence",
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"Description": "Affiche le jeu dans le statut Discord (Rich Presence) via l'IPC local de Discord. Aucune dependance externe. Plugin made by Mathew Simon.",
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"Category": "Online",
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"CreatedBy": "Mathew Simon",
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"CreatedByURL": "",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": false,
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"IsBetaVersion": false,
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"IsExperimentalVersion": false,
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"Installed": false,
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"Modules": [
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{
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"Name": "DiscordRichPresence",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64"
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]
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}
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]
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}
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