Import initial du projet Survival (UE 5.8)
Boucle de jeu complète : récolte, inventaire, consommation, stats de survie, mort et respawn. Gameplay en C++, Blueprints réservés au câblage d'assets. Assets binaires (.uasset, .umap, textures, audio) suivis via Git LFS. Binaries/, Intermediate/, Saved/ et DerivedDataCache/ sont ignorés : régénérés au build, ils pèsent 3 Go pour 1,3 Go de contenu utile. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class Survival_projetEditorTarget : TargetRules
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{
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public Survival_projetEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
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ExtraModuleNames.Add("Survival_projet");
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}
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}
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