// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class Survival_projetTarget : TargetRules { public Survival_projetTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8; ExtraModuleNames.Add("Survival_projet"); } }